---@class SkillEffect612100:BaseSkillEffect
SkillEffect612100 = ClientFight.CreateClass("SkillEffect612100",ClientFight.BaseSkillEffect)
local t = SkillEffect612100
---@param skill FightUsingSkill
function t:afterFinishSkill(skill,breakin)
    local fighter = skill.fighter
    if (fighter.hp ~= 1) then
        return;
    end
    if (skill.fight.finish ~= 0) then
        return;
    end
    DamageManager.setFighterHp(fighter.fight, fighter, fighter, skill, DamageResultTypeEnum.NORMAL, -fighter.hp, 0,false,true,false,false);
end
t.New()